Be the first to try our game and obtain exclusive rewards for the release!


1,200 Sapphires

An exclusive Armor

Only for beta testers!


Million Lords is a riveting, breath-catching MMORTS where the whole world can be yours.

Whether you prefer slaying everyone standing in your way or making alliances, to be a merciless or a merciful Emperor : everything is possible.

Fight for what is yours and build a true Empire, by yourself or with your clan at your side.



Expand your territory beyond all expectations.

Explore infinite, procedurally-generated territories: the only border in this world is your determination.


Compete with anyone from anywhere thanks to the worldwide server.

Go through intense PvP battles and riveting PvE combats and explorations.

Thousands of players are fighting for territory: time to join the fray and rule over them all.


Your achievements will never be forgotten.

The persistent world makes sure you can become a legend.

Outsmart your enemies and seize their territory, alone or with the help of your allies.


Be the rightful leader of your clan: The most powerful member of the clan becomes the leader.

No more frustration because of an unworthy leader.

“Become the new ruler of the Three Lands”


You are a Lord in a land of war, constantly plagued with conflict and chaos ever since the disappearance of the supreme ruler Lord Almaty.

Join your trusted companions and become the most powerful clan.

Strike down your foes or let them live : the choice is yours.

My first week in Million Victories

I thought putting this article for after a month in the studio, but then it felt too long to wait, and a one-day impression would be too early to say anything since it’s always a busy/confusing day to begin with. The first week seems the best choice to...

Production Update #1

Hello everyone, Today we are starting a new series of blog post : Production Update. Production Update posts are going to details where we are with our current work in progress title: Million Lords! We have just achieved our latest milestone: Beta with success, and...

How to optimize the display of a high number of sprites

Displaying the map of Million Lords smoothly on mobile is a constant challenge. The game contains a very high number of hexagonal tiles, all of them with different color values, different sprites, etc… On top of that, the world map is in constant extension, so it...

Gamescom – #7 devlog

Hey there. A little less technical devlog here. We've got some good stuff coming up next week, courtesy of Ralph 🙂 . He wrote the article on finite-state machine in Unity already if you want to check it out. But that's for another time - now I'm here and I'm glad to...

QA testing and video games – #6 devlog

  One of the most important but also frequently overlooked job (despite being incredibly useful) in the video games industry is the QA tester. To become a QA tester, you need to have solid organizational skills and a problem solving mindset.   What does a QA tester...

Before/After : the progress of Million Lords’ gameplay and UI

Hey there everyone 🙂 I’ve already made a twitter post about this, but I think it’s important to remind people of this. Sometimes, take a step back and look over at what has already been accomplished, instead of looking at what is to be done. While making game this is...

API Load Testing with Gatling

  At Million Victories, we have reached a point where we want our game to be put under heavy stress, to test its resistance to a high load of user calls. There are many tools providing such features : we chose Gatling, a popular open source framework for load testing....

Game UI : so much to sort, so little space – #5 devlog

Here we are, the second devlog about the UI of the game Million Lords! In the last devlog (you can find here), we talked about the combat reports. Now it has been almost 2 months since this devlog and the global UI of the game has considerably changed since. We’ve had...

Project management in video games – Tricky but worth it

Today I am going to talk to you about project management in video games. For some people, project management for an indie game team might sound a bit superficial. If you’re one of them, you might be wondering: “Why would we even need a plan to make a game?”. Well, if...

Game assets creation process at Million Lords

It's time for an art related devlog ! We've talked about a lot of other elements of the process of creating a video game (Pathfinding, Game UI, Finite state machine, Unity Cloud Build...). It can be difficult to get or create assets as a game dev. You can wonder for...


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Benoît DUCREST is the publishing director for this website.

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