The finite-state machine with Unity

The finite-state machine with Unity

What is a finite-state machine (FSM) exactly? A finite-state machine, also called FSM, is a mathematical model. It can be in only one state at a time, among a finite number of states. If you need an example of a finite-state machine: in our case for Million Lords, to...
Introduction to Pathfinding with Million Lords

Introduction to Pathfinding with Million Lords

Introduction to the game and pathfinding In our game Million Lords, the players can move their units from one city to another. It can be to either strengthen or to go attack an enemy city. The infinite procedural mapping is based on a hexagonal tiles system. The road...
Game UI is your friend – #2 devlog

Game UI is your friend – #2 devlog

Hi everyone, it’s time for our second devlog for our game Million Lords! The game’s combat report As our fellow game devs might already know, developing a good game UI is an essential and thought wracking step in creating a game. It’s important to create an...
Art? What is art? – #1 devlog

Art? What is art? – #1 devlog

Hi everyone! For this very first post of the devlog, talking about art seemed like a good place to start. Million Lords Concept Art The art of Million Lords went through (and still does) a lot of changes and the art of the game has a pretty interesting story. We’ve...