by Solène | Jul 18, 2018 | Devlog
Displaying the map of Million Lords smoothly on mobile is a constant challenge. The game contains a very high number of hexagonal tiles, all of them with different color values, different sprites, etc… On top of that, the world map is in constant extension, so it...
by Solène | Jul 11, 2018 | Devlog
Hey there. A little less technical devlog here. We’ve got some good stuff coming up next week, courtesy of Ralph 🙂 . He wrote the article on finite-state machine in Unity already if you want to check it out. But that’s for another time – now...
by Solène | Jul 3, 2018 | Devlog
One of the most important but also frequently overlooked job (despite being incredibly useful) in the video games industry is the QA tester. To become a QA tester, you need to have solid organizational skills and a problem solving mindset. What does a QA...
by Solène | Jun 20, 2018 | Devlog
Hey there everyone 🙂 I’ve already made a twitter post about this, but I think it’s important to remind people of this. Sometimes, take a step back and look over at what has already been accomplished, instead of looking at what is to be done. While making game this is...
by Solène | Jun 5, 2018 | Devlog
At Million Victories, we have reached a point where we want our game to be put under heavy stress, to test its resistance to a high load of user calls. There are many tools providing such features : we chose Gatling, a popular open source framework for load...