![How to optimize the display of a high number of sprites](https://i0.wp.com/millionlords.com/wp-content/uploads/2018/07/display-map-2-1.png?resize=673%2C307&ssl=1)
![How to optimize the display of a high number of sprites](https://i0.wp.com/millionlords.com/wp-content/uploads/2018/07/display-map-2-1.png?resize=673%2C307&ssl=1)
![Gamescom – #7 devlog](https://i0.wp.com/millionlords.com/wp-content/uploads/2018/07/2000px-Gamescom_Logo.svg_.png?resize=900%2C301&ssl=1)
Gamescom – #7 devlog
Hey there. A little less technical devlog here. We’ve got some good stuff coming up next week, courtesy of Ralph 🙂 . He wrote the article on finite-state machine in Unity already if you want to check it out. But that’s for another time – now...![QA testing and video games – #6 devlog](https://i0.wp.com/millionlords.com/wp-content/uploads/2018/07/20180625_112327.jpg?resize=673%2C307&ssl=1)
QA testing and video games – #6 devlog
One of the most important but also frequently overlooked job (despite being incredibly useful) in the video games industry is the QA tester. To become a QA tester, you need to have solid organizational skills and a problem solving mindset. What does a QA...![Before/After : the progress of Million Lords’ gameplay and UI](https://i0.wp.com/millionlords.com/wp-content/uploads/2018/06/2017_MV_mock-up-S7-v2.jpg?resize=900%2C506&ssl=1)
Before/After : the progress of Million Lords’ gameplay and UI
Hey there everyone 🙂 I’ve already made a twitter post about this, but I think it’s important to remind people of this. Sometimes, take a step back and look over at what has already been accomplished, instead of looking at what is to be done. While making game this is...![API Load Testing with Gatling](https://i0.wp.com/millionlords.com/wp-content/uploads/2018/06/pic1-1.png?resize=900%2C405&ssl=1)