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My first week in Million Victories

My first week in Million Victories

I thought putting this article for after a month in the studio, but then it felt too long to wait, and a one-day impression would be too early to say anything since it’s always a busy/confusing day to begin with. The first week seems the best choice to give a...
Production Update #1

Production Update #1

Hello everyone, Today we are starting a new series of blog post : Production Update. Production Update posts are going to details where we are with our current work in progress title: Million Lords! We have just achieved our latest milestone: Beta with success, and...
How to optimize the display of a high number of sprites

How to optimize the display of a high number of sprites

Displaying the map of Million Lords smoothly on mobile is a constant challenge. The game contains a very high number of hexagonal tiles, all of them with different color values, different sprites, etc… On top of that, the world map is in constant extension, so it...
Gamescom – #7 devlog

Gamescom – #7 devlog

Hey there. A little less technical devlog here. We’ve got some good stuff coming up next week, courtesy of Ralph 🙂 . He wrote the article on finite-state machine in Unity already if you want to check it out. But that’s for another time – now...
QA testing and video games – #6 devlog

QA testing and video games – #6 devlog

  One of the most important but also frequently overlooked job (despite being incredibly useful) in the video games industry is the QA tester. To become a QA tester, you need to have solid organizational skills and a problem solving mindset.   What does a QA tester...