


Introduction to Pathfinding with Million Lords
Introduction to the game and pathfinding In our game Million Lords, the players can move their units from one city to another. It can be to either strengthen or to go attack an enemy city. The infinite procedural mapping is based on a hexagonal tiles system. The road...
How to improve your game dev workflow with Unity Cloud Build?
Quick introduction Unity3D is a extremely useful game engine that spares you lot of efforts when you develop your game for multiple platforms. In the early stages of Unity, it was very difficult to have a smooth workflow with a small team. Everything needed to be done...
Game UI is your friend – #2 devlog
Hi everyone, it’s time for our second devlog for our game Million Lords! The game’s combat report As our fellow game devs might already know, developing a good game UI is an essential and thought wracking step in creating a game. It’s important to create an...