


Gamescom – #7 devlog
Hey there. A little less technical devlog here. We’ve got some good stuff coming up next week, courtesy of Ralph 🙂 . He wrote the article on finite-state machine in Unity already if you want to check it out. But that’s for another time – now...
QA testing and video games – #6 devlog
One of the most important but also frequently overlooked job (despite being incredibly useful) in the video games industry is the QA tester. To become a QA tester, you need to have solid organizational skills and a problem solving mindset. What does a QA...
Before/After : the progress of Million Lords’ gameplay and UI
Hey there everyone 🙂 I’ve already made a twitter post about this, but I think it’s important to remind people of this. Sometimes, take a step back and look over at what has already been accomplished, instead of looking at what is to be done. While making game this is...
API Load Testing with Gatling
At Million Victories, we have reached a point where we want our game to be put under heavy stress, to test its resistance to a high load of user calls. There are many tools providing such features : we chose Gatling, a popular open source framework for load...