Project management in video games – Tricky but worth it

Project management in video games – Tricky but worth it

Today I am going to talk to you about project management in video games. For some people, project management for an indie game team might sound a bit superficial. If you’re one of them, you might be wondering: “Why would we even need a plan to make a game?”. Well, if...
Game assets creation process at Million Lords

Game assets creation process at Million Lords

It’s time for an art related devlog ! We’ve talked about a lot of other elements of the process of creating a video game (Pathfinding, Game UI, Finite state machine, Unity Cloud Build…). It can be difficult to get or create assets as a game dev. You...
Follow-up Geek Touch – #4 devlog

Follow-up Geek Touch – #4 devlog

The convention is done  Aaaand, it’s over! Last saturday and sunday were two tiring but really amazing days. More than 140 people signed up to test our game. It might seem small, but the Geek Touch was quite small itself so we are glad . As said in the previous...
A video game convention, finally – #3 devlog

A video game convention, finally – #3 devlog

Convention and competition Hey everyone what’s up 🙂 Time for another devlog ! Million Lords is approaching its next milestone : we are exposants in a convention (yay!)! We’re going to have a small booth at the Japan & Geek Touch, a small french convention...
The finite-state machine with Unity

The finite-state machine with Unity

What is a finite-state machine (FSM) exactly? A finite-state machine, also called FSM, is a mathematical model. It can be in only one state at a time, among a finite number of states. If you need an example of a finite-state machine: in our case for Million Lords, to...
Introduction to Pathfinding with Million Lords

Introduction to Pathfinding with Million Lords

Introduction to the game and pathfinding In our game Million Lords, the players can move their units from one city to another. It can be to either strengthen or to go attack an enemy city. The infinite procedural mapping is based on a hexagonal tiles system. The road...