


Game assets creation process at Million Lords
It’s time for an art related devlog ! We’ve talked about a lot of other elements of the process of creating a video game (Pathfinding, Game UI, Finite state machine, Unity Cloud Build…). It can be difficult to get or create assets as a game dev. You...
Follow-up Geek Touch – #4 devlog
The convention is done Aaaand, it’s over! Last saturday and sunday were two tiring but really amazing days. More than 140 people signed up to test our game. It might seem small, but the Geek Touch was quite small itself so we are glad . As said in the previous...
A video game convention, finally – #3 devlog
Convention and competition Hey everyone what’s up 🙂 Time for another devlog ! Million Lords is approaching its next milestone : we are exposants in a convention (yay!)! We’re going to have a small booth at the Japan & Geek Touch, a small french convention...
The finite-state machine with Unity
What is a finite-state machine (FSM) exactly? A finite-state machine, also called FSM, is a mathematical model. It can be in only one state at a time, among a finite number of states. If you need an example of a finite-state machine: in our case for Million Lords, to...