


Project management in video games – Tricky but worth it
Today I am going to talk to you about project management in video games. For some people, project management for an indie game team might sound a bit superficial. If you’re one of them, you might be wondering: “Why would we even need a plan to make a game?”. Well, if...
Game assets creation process at Million Lords
It’s time for an art related devlog ! We’ve talked about a lot of other elements of the process of creating a video game (Pathfinding, Game UI, Finite state machine, Unity Cloud Build…). It can be difficult to get or create assets as a game dev. You...
Follow-up Geek Touch – #4 devlog
The convention is done Aaaand, it’s over! Last saturday and sunday were two tiring but really amazing days. More than 140 people signed up to test our game. It might seem small, but the Geek Touch was quite small itself so we are glad . As said in the previous...