DEVLOGS
Million Chronicles #4
Hello fellow lords ! The 3.3 update is coming for the beginning of the May season with a lot of improvements & changes! Get yourself a coffee and enjoy! 1) Prestige points Each month you can earn a certain number of prestige points depending on your ranking...
Million Chronicles #3
Hello everyone! We're happy to see you here for this third edition of the Million Chronicles! Today, we're bringing some spicy news to the community of the three lands! Have you ever gotten up one morning feeling full of motivation, goals and the desire to...
Million Chronicles #2
Hello everyone! Here we are for the second edition of the Million Chronicles to talk about one of the things we really care about around Million Lords: Community. With the growing number of players on Million Lords and the constant community activity on our...
Million Chronicles #1
As this particularly hectic year draws to a close, more and more of you are setting out every day to conquer the three lands! Every day, while many lords fight body and soul for the final throne, young Lords join the perpetual war of the three lands to try to...
Dev Chronicles #5
What a run... This past week was intense and very busy. We finally released Million Lords beta app, which is a separated version of the game, where we test on the closed beta server all the new features deployed, that will go (one week later) for the main...
Dev Chronicles #4
The first fresh week of the year, bringing its cold heated challenges, and some fun interactions on the Discord. Yes, Discord's community is getting bigger and funnier, and a lot of players are very active and hooked, recruiting for their clans, sharing...
Dev Chronicles #3
Last week of 2019, we're certainly not rushing things, but steadily working it out! For the last week, I couldn't post a dev chronicles because simply I wasn't there (because of personal business I had to settle up), and I would certainly not just ask for what...
Dev Chronicles #2
As we advance in preparing for the early access on almost all the [Eng] regions, challenges in the server side comes in, and we find ourselves struggling with some updates, yet we manage to do it EPIC STYLE !! Too many new players coming in also, and...
Dev Chronicles #1
Winter is coming! (Yes, that reference) and it's certainly getting cold. We are here at Million Victories working hard on the #seasons system, it's our main priority since the beta update 1.0.4, where we added an automated way to save/restore the account (using...
The MV Team interview: Kevin, the QA Tester
A comprehensive insight of how Kevin A., the tester QA of Million Victories, approaches his work, and more.Q: What’s your mission in Million Victories? K: Doing debugs on many processes that actually improve the workflow and productivity of the devs. Q: And how do...
My first week in Million Victories
I thought putting this article for after a month in the studio, but then it felt too long to wait, and a one-day impression would be too early to say anything since it’s always a busy/confusing day to begin with. The first week seems the best choice to...
Production Update #1
Hello everyone, Today we are starting a new series of blog post : Production Update. Production Update posts are going to details where we are with our current work in progress title: Million Lords! We have just achieved our latest milestone: Beta with success, and...
How to optimize the display of a high number of sprites
Displaying the map of Million Lords smoothly on mobile is a constant challenge. The game contains a very high number of hexagonal tiles, all of them with different color values, different sprites, etc… On top of that, the world map is …
Gamescom – #7 devlog
Hey there. A little less technical devlog here. We've got some good stuff coming up next week, courtesy of Ralph 🙂 . He wrote the article on finite-state machine in Unity already if you want to check it out. But that's for another time - now I'm here and I'm glad to...
QA testing and video games – #6 devlog
One of the most important but also frequently overlooked job (despite being incredibly useful) in the video games industry is the QA tester. To become a QA tester, you need to have solid organizational skills and a problem …
Before/After : the progress of Million Lords’ gameplay and UI
Hey there everyone 🙂 I’ve already made a twitter post about this, but I think it’s important to remind people of this. Sometimes, take a step back and look over at what has already been accomplished, instead of looking at what is to be …
API Load Testing with Gatling
At Million Victories, we have reached a point where we want our game to be put under heavy stress, to test its resistance to a high load of user calls. There are many tools providing such features : we chose Gatling, a popular open source framework for load...
Game UI : so much to sort, so little space – #5 devlog
Here we are, the second devlog about the UI of the game Million Lords! In the last devlog (you can find here), we talked about the combat reports. Now it has been almost 2 months since this devlog and the global UI of the game has considerably changed since. We’ve had...
Project management in video games – Tricky but worth it
Today I am going to talk to you about project management in video games. For some people, project management for an indie game team might sound a bit superficial. If you’re one of them, you might be wondering: “Why would we even need a plan to make a game?”. Well, if...
Game assets creation process at Million Lords
It's time for an art related devlog ! We've talked about a lot of other elements of the process of creating a video game (Pathfinding, Game UI, Finite state machine, Unity Cloud Build...). It can be difficult to get or create assets as a game dev. You can wonder for...
Follow-up Geek Touch – #4 devlog
The convention is done Aaaand, it’s over! Last saturday and sunday were two tiring but really amazing days. More than 140 people signed up to test our game. It might seem small, but the Geek Touch was quite small itself so we are …
A video game convention, finally – #3 devlog
Convention and competition Hey everyone what’s up 🙂 Time for another devlog ! Million Lords is approaching its next milestone : we are exposants in a convention (yay!)! We’re going to have a small booth at the Japan & Geek Touch …
The finite-state machine with Unity
What is a finite-state machine (FSM) exactly? A finite-state machine, also called FSM, is a mathematical model. It can be in only one state at a time, among a finite number of states. If you need an example of a finite-state machine: in our case for Million Lords, to...
Introduction to Pathfinding with Million Lords
Introduction to the game and pathfinding In our game Million Lords, the players can move their units from one city to another. It can be to either strengthen or to go attack an enemy city. The infinite procedural mapping is based on a hexagonal tiles system. The road...
How to improve your game dev workflow with Unity Cloud Build?
Quick introduction Unity3D is a extremely useful game engine that spares you lot of efforts when you develop your game for multiple platforms. In the early stages of Unity, it was very difficult to have a smooth workflow with a small team. Everything needed to be done...
Game UI is your friend – #2 devlog
Hi everyone, it’s time for our second devlog for our game Million Lords! The game's combat report As our fellow game devs might already know, developing a good game UI is an essential and thought wracking step in creating a game. It’s important to create an interface...
Art? What is art? – #1 devlog
Hi everyone! For this very first post of the devlog, talking about art seemed like a good place to start. Million Lords Concept Art The art of Million Lords went through (and still does) a lot of changes and the art of the game has a pretty interesting story. We’ve...